(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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@@ -8,30 +8,30 @@
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#include <map>
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static const SaveLoad _engine_desc[] = {
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SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Engine, reliability, SLE_UINT16),
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SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
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SLE_VAR(Engine, reliability_start, SLE_UINT16),
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SLE_VAR(Engine, reliability_max, SLE_UINT16),
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SLE_VAR(Engine, reliability_final, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
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SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Engine, reliability, SLE_UINT16),
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SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
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SLE_VAR(Engine, reliability_start, SLE_UINT16),
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SLE_VAR(Engine, reliability_max, SLE_UINT16),
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SLE_VAR(Engine, reliability_final, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
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SLE_VAR(Engine, lifelength, SLE_UINT8),
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SLE_VAR(Engine, flags, SLE_UINT8),
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SLE_VAR(Engine, preview_company_rank,SLE_UINT8),
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SLE_VAR(Engine, preview_wait, SLE_UINT8),
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SLE_CONDNULL(1, 0, 44),
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SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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SLE_CONDNULL(1, 0, 120),
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SLE_VAR(Engine, flags, SLE_UINT8),
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SLE_VAR(Engine, preview_company_rank,SLE_UINT8),
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SLE_VAR(Engine, preview_wait, SLE_UINT8),
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SLE_CONDNULL(1, 0, 44),
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SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_END()
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};
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@@ -84,7 +84,6 @@ void CopyTempEngineData()
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e->duration_phase_1 = se->duration_phase_1;
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e->duration_phase_2 = se->duration_phase_2;
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e->duration_phase_3 = se->duration_phase_3;
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e->lifelength = se->lifelength;
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e->flags = se->flags;
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e->preview_company_rank= se->preview_company_rank;
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e->preview_wait = se->preview_wait;
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