(svn r9901) -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted.
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@@ -1131,7 +1131,7 @@ static void PlaceProc_LowerBigLand(TileIndex tile)
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static void PlaceProc_RockyArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, GUI_PlaceProc_RockyArea);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
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}
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static void PlaceProc_LightHouse(TileIndex tile)
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@@ -1158,12 +1158,12 @@ static void PlaceProc_Transmitter(TileIndex tile)
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static void PlaceProc_DesertArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, GUI_PlaceProc_DesertArea);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
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}
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static void PlaceProc_WaterArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, GUI_PlaceProc_WaterArea);
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
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}
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static const Widget _scen_edit_land_gen_widgets[] = {
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@@ -1382,8 +1382,13 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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case WE_PLACE_MOUSEUP:
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if (e->we.place.pt.x != -1) {
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if (e->we.place.select_method == VPM_X_AND_Y) // dragged actions
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GUIPlaceProcDragXY(e);
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switch (e->we.place.select_proc) {
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case DDSP_CREATE_ROCKS:
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case DDSP_CREATE_DESERT:
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case DDSP_CREATE_WATER:
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GUIPlaceProcDragXY(e);
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break;
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}
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}
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break;
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