Fix AirportGetNearestTown for rotated airports

See: https://github.com/OpenTTD/OpenTTD/issues/11629
This commit is contained in:
Jonathan G Rennison
2023-12-26 19:37:03 +00:00
parent 43936575e6
commit 35d2842de0
2 changed files with 37 additions and 29 deletions

View File

@@ -15,7 +15,7 @@
#include "../../safeguards.h"
extern Town *AirportGetNearestTown(const struct AirportSpec *as, TileIndex tile, const TileIterator &it, uint &mindist);
extern Town *AirportGetNearestTown(const struct AirportSpec *as, Direction rotation, TileIndex tile, TileIterator &&it, uint &mindist);
extern uint8 GetAirportNoiseLevelForDistance(const struct AirportSpec *as, uint distance);
/* static */ bool ScriptAirport::IsValidAirportType(AirportType type)
@@ -140,9 +140,8 @@ extern uint8 GetAirportNoiseLevelForDistance(const struct AirportSpec *as, uint
if (!as->IsWithinMapBounds(0, tile)) return -1;
if (_settings_game.economy.station_noise_level) {
AirportTileTableIterator it(as->table[0], tile);
uint dist;
AirportGetNearestTown(as, tile, it, dist);
AirportGetNearestTown(as, DIR_N, tile, AirportTileTableIterator(as->table[0], tile), dist);
return GetAirportNoiseLevelForDistance(as, dist);
}
@@ -158,7 +157,7 @@ extern uint8 GetAirportNoiseLevelForDistance(const struct AirportSpec *as, uint
if (!as->IsWithinMapBounds(0, tile)) return INVALID_TOWN;
uint dist;
return AirportGetNearestTown(as, tile, AirportTileTableIterator(as->table[0], tile), dist)->index;
return AirportGetNearestTown(as, DIR_N, tile, AirportTileTableIterator(as->table[0], tile), dist)->index;
}
/* static */ SQInteger ScriptAirport::GetMaintenanceCostFactor(AirportType type)