(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex

Remove DoCommandByTile(), because now it does the same as DoCommand()
This commit is contained in:
tron
2006-04-10 07:15:58 +00:00
parent b0b5641639
commit 35e93e451f
38 changed files with 434 additions and 460 deletions

View File

@@ -130,16 +130,15 @@ static int32 EstimateAircraftCost(EngineID engine_type)
/** Build an aircraft.
* @param x,y tile coordinates of depot where aircraft is built
* @param tile tile of depot where aircraft is built
* @param p1 aircraft type being built (engine)
* @param p2 unused
*/
int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 value;
Vehicle *vl[3], *v, *u, *w;
UnitID unit_num;
TileIndex tile = TileVirtXY(x, y);
const AircraftVehicleInfo *avi;
Engine *e;
@@ -166,6 +165,9 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
uint x;
uint y;
v = vl[0];
u = vl[1];
@@ -322,11 +324,11 @@ static void DoDeleteAircraft(Vehicle *v)
}
/** Sell an aircraft.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -351,11 +353,11 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Start/Stop an aircraft.
* @param x,y unused
* @param tile unused
* @param p1 aircraft ID to start/stop
* @param p2 unused
*/
int32 CmdStartStopAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -384,14 +386,14 @@ int32 CmdStartStopAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Send an aircraft to the hangar.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID to send to the hangar
* @param p2 various bitmasked elements
* - p2 = 0 - aircraft goes to the depot and stays there (user command)
* - p2 non-zero - aircraft will try to goto a depot, but not stop there (eg forced servicing)
* - p2 (bit 17) - aircraft will try to goto a depot at the next airport
*/
int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -447,12 +449,12 @@ int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/** Refits an aircraft to the specified cargo type.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID of the aircraft to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-7) - the new cargo type to refit to
*/
int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
int pass, mail;