(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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@@ -1030,7 +1030,7 @@ static void ChopLumberMillTrees(Industry *i)
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_industry_sound_tile = tile;
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SndPlayTileFx(SND_38_CHAINSAW, tile);
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DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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SetTropicZone(tile, TROPICZONE_INVALID);
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i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
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@@ -1348,7 +1348,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
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}
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} else {
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do_clear:
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if (CmdFailed(DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
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if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
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return false;
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}
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}
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@@ -1474,7 +1474,7 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
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size = it->ti.y;
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if (size > i->height)i->height = size;
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DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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MakeIndustry(cur_tile, i->index, it->gfx);
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if (_generating_world) _m[cur_tile].m1 = 0x1E; /* maturity */
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@@ -1499,15 +1499,14 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
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}
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/** Build/Fund an industry
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* @param x,y coordinates where industry is built
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* @param tile tile where industry is built
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* @param p1 industry type @see build_industry.h and @see industry.h
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* @param p2 unused
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*/
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int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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const Town* t;
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Industry *i;
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TileIndex tile = TileVirtXY(x, y);
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int num;
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const IndustryTileTable * const *itt;
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const IndustryTileTable *it;
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