Merge branches 'crashlog_improvements', 'save_ext' into jgrpp

# Conflicts:
#	Makefile.src.in
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/core/smallstack_type.hpp
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/linkgraphjob.h
#	src/misc.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/saveload.cpp
This commit is contained in:
Jonathan G Rennison
2019-04-09 19:06:26 +01:00
60 changed files with 541 additions and 1236 deletions

View File

@@ -24,11 +24,12 @@
#include "network.h"
#include "../core/endian_func.hpp"
#include "../company_base.h"
#include "../thread/thread.h"
#include "../thread.h"
#include "../rev.h"
#include "../newgrf_text.h"
#include "../strings_func.h"
#include "table/strings.h"
#include <mutex>
#include "core/udp.h"
@@ -40,7 +41,7 @@ extern const uint8 _out_of_band_grf_md5[16] { 0x00, 0xB0, 0xC0, 0xDE, 0x00, 0x00
static const uint32 FIND_SERVER_EXTENDED_TOKEN = 0x2A49582A;
/** Mutex for all out threaded udp resolution and such. */
static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
static std::mutex _network_udp_mutex;
/** Session key to register ourselves to the master server */
static uint64 _session_key = 0;
@@ -53,22 +54,6 @@ NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket
/** Simpler wrapper struct for NetworkUDPQueryServerThread */
struct NetworkUDPQueryServerInfo : NetworkAddress {
bool manually; ///< Did we connect manually or not?
/**
* Create the structure.
* @param address The address of the server to query.
* @param manually Whether the address was entered manually.
*/
NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) :
NetworkAddress(address),
manually(manually)
{
}
};
static Packet PrepareUdpClientFindServerPacket()
{
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
@@ -84,33 +69,21 @@ static Packet PrepareUdpClientFindServerPacket()
* @param needs_mutex Whether we need to acquire locks when sending the packet or not.
* @param manually Whether the address was entered manually.
*/
static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually)
static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually)
{
/* Clear item in gamelist */
NetworkGameList *item = CallocT<NetworkGameList>(1);
address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname));
item->address = *address;
address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname));
item->address = address;
item->manually = manually;
NetworkGameListAddItemDelayed(item);
if (needs_mutex) _network_udp_mutex->BeginCritical();
std::unique_lock<std::mutex> lock(_network_udp_mutex, std::defer_lock);
if (needs_mutex) lock.lock();
/* Init the packet */
Packet p = PrepareUdpClientFindServerPacket();
if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address);
if (needs_mutex) _network_udp_mutex->EndCritical();
}
/**
* Threaded part for resolving the IP of a server and querying it.
* @param pntr the NetworkUDPQueryServerInfo.
*/
static void NetworkUDPQueryServerThread(void *pntr)
{
NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
NetworkUDPQueryServer(info, true, info->manually);
delete info;
if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &address);
}
/**
@@ -120,9 +93,8 @@ static void NetworkUDPQueryServerThread(void *pntr)
*/
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
NetworkUDPQueryServerThread(info);
if (address.IsResolved() || !StartNewThread(NULL, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) {
DoNetworkUDPQueryServer(address, true, manually);
}
}
@@ -510,7 +482,7 @@ void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, Netw
/* Somehow we reached the end of the packet */
if (this->HasClientQuit()) return;
NetworkUDPQueryServer(&addr, false, false);
DoNetworkUDPQueryServer(addr, false, false);
}
}
}
@@ -616,9 +588,8 @@ void NetworkUDPSearchGame()
/**
* Thread entry point for de-advertising.
* @param pntr unused.
*/
static void NetworkUDPRemoveAdvertiseThread(void *pntr)
static void NetworkUDPRemoveAdvertiseThread()
{
DEBUG(net, 1, "[udp] removing advertise from master server");
@@ -631,9 +602,8 @@ static void NetworkUDPRemoveAdvertiseThread(void *pntr)
p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION);
p.Send_uint16(_settings_client.network.server_port);
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
_network_udp_mutex->EndCritical();
}
/**
@@ -645,16 +615,15 @@ void NetworkUDPRemoveAdvertise(bool blocking)
/* Check if we are advertising */
if (!_networking || !_network_server || !_network_udp_server) return;
if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPRemoveAdvertiseThread(NULL);
if (blocking || !StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) {
NetworkUDPRemoveAdvertiseThread();
}
}
/**
* Thread entry point for advertising.
* @param pntr unused.
*/
static void NetworkUDPAdvertiseThread(void *pntr)
static void NetworkUDPAdvertiseThread()
{
/* Find somewhere to send */
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
@@ -685,9 +654,8 @@ static void NetworkUDPAdvertiseThread(void *pntr)
p.Send_uint16(_settings_client.network.server_port);
p.Send_uint64(_session_key);
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_udp_master_socket != NULL) _udp_master_socket->SendPacket(&p, &out_addr, true);
_network_udp_mutex->EndCritical();
}
/**
@@ -728,8 +696,8 @@ void NetworkUDPAdvertise()
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
NetworkUDPAdvertiseThread(NULL);
if (!StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) {
NetworkUDPAdvertiseThread();
}
}
@@ -742,7 +710,7 @@ void NetworkUDPInitialize()
DEBUG(net, 1, "[udp] initializing listeners");
assert(_udp_client_socket == NULL && _udp_server_socket == NULL && _udp_master_socket == NULL);
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
_udp_client_socket = new ClientNetworkUDPSocketHandler();
@@ -756,13 +724,12 @@ void NetworkUDPInitialize()
_network_udp_server = false;
_network_udp_broadcast = 0;
_network_udp_mutex->EndCritical();
}
/** Close all UDP related stuff. */
void NetworkUDPClose()
{
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
_udp_server_socket->Close();
_udp_master_socket->Close();
_udp_client_socket->Close();
@@ -772,7 +739,6 @@ void NetworkUDPClose()
_udp_client_socket = NULL;
_udp_server_socket = NULL;
_udp_master_socket = NULL;
_network_udp_mutex->EndCritical();
_network_udp_server = false;
_network_udp_broadcast = 0;
@@ -782,7 +748,7 @@ void NetworkUDPClose()
/** Receive the UDP packets. */
void NetworkBackgroundUDPLoop()
{
_network_udp_mutex->BeginCritical();
std::lock_guard<std::mutex> lock(_network_udp_mutex);
if (_network_udp_server) {
_udp_server_socket->ReceivePackets();
@@ -791,6 +757,4 @@ void NetworkBackgroundUDPLoop()
_udp_client_socket->ReceivePackets();
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
}
_network_udp_mutex->EndCritical();
}