(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()

These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
This commit is contained in:
tron
2005-01-28 15:31:04 +00:00
parent 4e6d6578e4
commit 3617d24318
9 changed files with 45 additions and 18 deletions

View File

@@ -1036,8 +1036,9 @@ static const byte _num_initial_towns[3] = {
void GenerateTowns(void)
{
uint n;
n = _num_initial_towns[_opt.diff.number_towns] + (Random()&7);
uint n =
ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
do CreateRandomTown(); while (--n);
}