(svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
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@@ -33,25 +33,6 @@
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#include "vehicle_func.h"
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#include "sound_func.h"
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/** Array for the shore sprites */
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static const SpriteID _water_shore_sprites[] = {
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0,
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SPR_SHORE_TILEH_1, // SLOPE_W
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SPR_SHORE_TILEH_2, // SLOPE_S
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SPR_SHORE_TILEH_3, // SLOPE_SW
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SPR_SHORE_TILEH_4, // SLOPE_E
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0,
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SPR_SHORE_TILEH_6, // SLOPE_SE
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0,
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SPR_SHORE_TILEH_8, // SLOPE_N
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SPR_SHORE_TILEH_9, // SLOPE_NW
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0,
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0,
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SPR_SHORE_TILEH_12, // SLOPE_NE
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0,
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0
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};
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static Vehicle *FindFloodableVehicleOnTile(TileIndex tile);
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static void FloodVehicle(Vehicle *v);
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@@ -513,15 +494,18 @@ static void DrawTile_Water(TileInfo *ti)
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DrawBridgeMiddle(ti);
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break;
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case WATER_TILE_COAST:
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case WATER_TILE_COAST: {
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/* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
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* This allows to calculate the proper sprite to display for this Slope */
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static const byte tileh_to_shoresprite[32] = {
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0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
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};
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assert(!IsSteepSlope(ti->tileh));
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if (_loaded_newgrf_features.has_newwater) {
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DrawGroundSprite(_coast_base + ti->tileh, PAL_NONE);
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} else {
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DrawGroundSprite(_water_shore_sprites[ti->tileh], PAL_NONE);
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}
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DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[ti->tileh], PAL_NONE);
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DrawBridgeMiddle(ti);
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break;
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} break;
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case WATER_TILE_LOCK: {
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const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
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