Fix crash if client's connection fails during error sending
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@@ -243,7 +243,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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/* This means the server closed the connection. Emergency save is
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* already created if this was appropriate during handling of the
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* disconnect. */
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this->SendPackets();
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this->SendPackets(true);
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this->CloseConnection(res);
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} else {
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/* This means we as client made a boo-boo. */
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@@ -252,7 +252,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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/* Close connection before we make an emergency save, as the save can
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* take a bit of time; better that the server doesn't stall while we
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* are doing the save, and already disconnects us. */
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this->SendPackets();
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this->SendPackets(true);
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this->CloseConnection(res);
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ClientNetworkEmergencySave();
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}
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