(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls

This commit is contained in:
smatz
2011-12-18 17:17:18 +00:00
parent 7c5545dd3b
commit 36747f96a6
12 changed files with 19 additions and 12 deletions

View File

@@ -1009,7 +1009,7 @@ struct SpecializedVehicle : public Vehicle {
/**
* Disasters, like submarines, skyrangers and their shadows, belong to this class.
*/
struct DisasterVehicle : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
SpriteID image_override; ///< Override for the default disaster vehicle sprite.
VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.