(svn r8582) -Fix

Reorder the attributes of some structs to reduce their size
This commit is contained in:
tron
2007-02-04 13:46:21 +00:00
parent 3d59cf0573
commit 3690fbcc6e
3 changed files with 12 additions and 11 deletions

View File

@@ -123,7 +123,8 @@ enum {
};
typedef struct AirportMovingData {
int x,y;
int16 x;
int16 y;
byte flag;
DirectionByte direction;
} AirportMovingData;
@@ -155,25 +156,25 @@ typedef struct AirportFTAClass {
}
const AirportMovingData *moving_data;
byte nofelements; // number of positions the airport consists of
struct AirportFTA *layout; // state machine for airport
const byte *terminals;
const byte *helipads;
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
byte nof_depots; // number of depots this airport has
struct AirportFTA *layout; // state machine for airport
byte nofelements; // number of positions the airport consists of
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
byte size_x;
byte size_y;
} AirportFTAClass;
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
struct AirportFTA *next; // possible extra movement choices from this position
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte position; // the position that an airplane is at
byte next_position; // next position from this position
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte heading; // heading (current orders), guiding an airplane to its target on an airport
struct AirportFTA *next; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);