Remove: buying/selling/owning company shares (#10709)

This commit is contained in:
Patric Stout
2023-04-29 10:16:49 +02:00
committed by GitHub
parent 1a24016964
commit 36a0818bc5
19 changed files with 10 additions and 319 deletions

View File

@@ -103,11 +103,9 @@ Economy _economy;
Prices _price;
static PriceMultipliers _price_base_multiplier;
extern int GetAmountOwnedBy(const Company *c, Owner owner);
/**
* Calculate the value of the company. That is the value of all
* assets (vehicles, stations, shares) and money minus the loan,
* assets (vehicles, stations) and money minus the loan,
* except when including_loan is \c false which is useful when
* we want to calculate the value for bankruptcy.
* @param c the company to get the value of.
@@ -115,19 +113,6 @@ extern int GetAmountOwnedBy(const Company *c, Owner owner);
* @return the value of the company.
*/
Money CalculateCompanyValue(const Company *c, bool including_loan)
{
Money owned_shares_value = 0;
for (const Company *co : Company::Iterate()) {
int shares_owned = GetAmountOwnedBy(co, c->index);
if (shares_owned > 0) owned_shares_value += (CalculateCompanyValueExcludingShares(co) / 4) * shares_owned;
}
return owned_shares_value + CalculateCompanyValueExcludingShares(c);
}
Money CalculateCompanyValueExcludingShares(const Company *c, bool including_loan)
{
Owner owner = c->index;
@@ -323,39 +308,6 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
assert(old_owner != new_owner);
/* See if the old_owner had shares in other companies */
for (const Company *c : Company::Iterate()) {
for (auto share_owner : c->share_owners) {
if (share_owner == old_owner) {
/* Sell its shares */
CommandCost res = Command<CMD_SELL_SHARE_IN_COMPANY>::Do(DC_EXEC | DC_BANKRUPT, c->index);
/* Because we are in a DoCommand, we can't just execute another one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromCompany(res);
}
}
}
/* Sell all the shares that people have on this company */
Backup<CompanyID> cur_company2(_current_company, FILE_LINE);
Company *c = Company::Get(old_owner);
for (auto &share_owner : c->share_owners) {
if (share_owner == INVALID_OWNER) continue;
if (c->bankrupt_value == 0 && share_owner == new_owner) {
/* You are the one buying the company; so don't sell the shares back to you. */
share_owner = INVALID_OWNER;
} else {
cur_company2.Change(share_owner);
/* Sell the shares */
CommandCost res = Command<CMD_SELL_SHARE_IN_COMPANY>::Do(DC_EXEC | DC_BANKRUPT, old_owner);
/* Because we are in a DoCommand, we can't just execute another one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromCompany(res);
}
}
cur_company2.Restore();
/* Temporarily increase the company's money, to be sure that
* removing their property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
@@ -2031,85 +1983,6 @@ static void DoAcquireCompany(Company *c)
delete c;
}
/**
* Acquire shares in an opposing company.
* @param flags type of operation
* @param target_company company to buy the shares from
* @return the cost of this operation or an error
*/
CommandCost CmdBuyShareInCompany(DoCommandFlag flags, CompanyID target_company)
{
CommandCost cost(EXPENSES_OTHER);
Company *c = Company::GetIfValid(target_company);
/* Check if buying shares is allowed (protection against modified clients)
* Cannot buy own shares */
if (c == nullptr || !_settings_game.economy.allow_shares || _current_company == target_company) return CMD_ERROR;
/* Protect new companies from hostile takeovers */
if (TimerGameCalendar::year - c->inaugurated_year < _settings_game.economy.min_years_for_shares) return_cmd_error(STR_ERROR_PROTECTED);
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(c, INVALID_OWNER) == 0) return cost;
if (GetAmountOwnedBy(c, INVALID_OWNER) == 1) {
if (!c->is_ai) return cost; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
if (GetAmountOwnedBy(c, _current_company) == 3 && !MayCompanyTakeOver(_current_company, target_company)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
}
cost.AddCost(CalculateCompanyValue(c) >> 2);
if (flags & DC_EXEC) {
auto unowned_share = std::find(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
assert(unowned_share != c->share_owners.end()); // share owners is guaranteed to contain at least one INVALID_OWNER, i.e. unowned share
*unowned_share = _current_company;
auto current_company_owns_share = [](auto share_owner) { return share_owner == _current_company; };
if (std::all_of(c->share_owners.begin(), c->share_owners.end(), current_company_owns_share)) {
c->bankrupt_value = 0;
DoAcquireCompany(c);
}
InvalidateWindowData(WC_COMPANY, target_company);
CompanyAdminUpdate(c);
}
return cost;
}
/**
* Sell shares in an opposing company.
* @param flags type of operation
* @param target_company company to sell the shares from
* @return the cost of this operation or an error
*/
CommandCost CmdSellShareInCompany(DoCommandFlag flags, CompanyID target_company)
{
Company *c = Company::GetIfValid(target_company);
/* Cannot sell own shares */
if (c == nullptr || _current_company == target_company) return CMD_ERROR;
/* Check if selling shares is allowed (protection against modified clients).
* However, we must sell shares of companies being closed down. */
if (!_settings_game.economy.allow_shares && !(flags & DC_BANKRUPT)) return CMD_ERROR;
/* Those lines are here for network-protection (clients can be slow) */
if (GetAmountOwnedBy(c, _current_company) == 0) return CommandCost();
/* adjust it a little to make it less profitable to sell and buy */
Money cost = CalculateCompanyValue(c) >> 2;
cost = -(cost - (cost >> 7));
if (flags & DC_EXEC) {
auto our_owner = std::find(c->share_owners.begin(), c->share_owners.end(), _current_company);
assert(our_owner != c->share_owners.end()); // share owners is guaranteed to contain at least one INVALID_OWNER
*our_owner = INVALID_OWNER;
InvalidateWindowData(WC_COMPANY, target_company);
CompanyAdminUpdate(c);
}
return CommandCost(EXPENSES_OTHER, cost);
}
/**
* Buy up another company.
* When a competing company is gone bankrupt you get the chance to purchase