Remove: buying/selling/owning company shares (#10709)
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@@ -43,7 +43,7 @@ static const uint16 UDP_MTU = 1460; ///< Numbe
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static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
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static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const byte NETWORK_GAME_ADMIN_VERSION = 2; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
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@@ -333,10 +333,6 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company
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p->Send_bool (c->is_ai);
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p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
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for (auto owner : c->share_owners) {
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p->Send_uint8(owner);
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}
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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@@ -360,10 +356,6 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Compa
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p->Send_bool (NetworkCompanyIsPassworded(c->index));
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p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
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for (auto owner : c->share_owners) {
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p->Send_uint8(owner);
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}
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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