Add very and extremely slow options to town growth rate setting
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@@ -77,6 +77,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_CUSTOM_BRIDGE_HEADS, XSCF_NULL, 1, 1, "custom_bridge_heads", NULL, NULL, NULL },
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{ XSLFI_CHUNNEL, XSCF_NULL, 1, 1, "chunnel", NULL, NULL, "TUNN" },
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{ XSLFI_SCHEDULED_DISPATCH, XSCF_NULL, 1, 1, "scheduled_dispatch", NULL, NULL, NULL },
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{ XSLFI_MORE_TOWN_GROWTH_RATES, XSCF_NULL, 1, 1, "more_town_growth_rates", NULL, NULL, NULL },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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@@ -51,6 +51,7 @@ enum SlXvFeatureIndex {
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XSLFI_CUSTOM_BRIDGE_HEADS, ///< Custom bridge heads
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XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
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XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching
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XSLFI_MORE_TOWN_GROWTH_RATES, ///< More town growth rates
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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