(svn r9050) -Codechange: Foo(void) -> Foo()
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22
src/gfx.cpp
22
src/gfx.cpp
@@ -1524,9 +1524,9 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
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}
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}
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void DoPaletteAnimations(void);
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void DoPaletteAnimations();
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void GfxInitPalettes(void)
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void GfxInitPalettes()
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{
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memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
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@@ -1538,7 +1538,7 @@ void GfxInitPalettes(void)
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#define EXTR(p, q) (((uint16)(_timer_counter * (p)) * (q)) >> 16)
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#define EXTR2(p, q) (((uint16)(~_timer_counter * (p)) * (q)) >> 16)
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void DoPaletteAnimations(void)
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void DoPaletteAnimations()
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{
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const Colour *s;
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Colour *d;
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@@ -1649,7 +1649,7 @@ void DoPaletteAnimations(void)
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}
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void LoadStringWidthTable(void)
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void LoadStringWidthTable()
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{
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uint i;
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@@ -1678,7 +1678,7 @@ byte GetCharacterWidth(FontSize size, WChar key)
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}
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void ScreenSizeChanged(void)
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void ScreenSizeChanged()
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{
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/* check the dirty rect */
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if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
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@@ -1688,7 +1688,7 @@ void ScreenSizeChanged(void)
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_cursor.visible = false;
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}
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void UndrawMouseCursor(void)
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void UndrawMouseCursor()
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{
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if (_cursor.visible) {
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_cursor.visible = false;
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@@ -1701,7 +1701,7 @@ void UndrawMouseCursor(void)
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}
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}
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void DrawMouseCursor(void)
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void DrawMouseCursor()
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{
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int x;
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int y;
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@@ -1794,7 +1794,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
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_video_driver->make_dirty(left, top, right - left, bottom - top);
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}
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void DrawDirtyBlocks(void)
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void DrawDirtyBlocks()
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{
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byte *b = _dirty_blocks;
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const int w = ALIGN(_screen.width, 64);
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@@ -1916,7 +1916,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
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} while (--height != 0);
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}
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void MarkWholeScreenDirty(void)
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void MarkWholeScreenDirty()
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{
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SetDirtyBlocks(0, 0, _screen.width, _screen.height);
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}
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@@ -1995,7 +1995,7 @@ static void SetCursorSprite(SpriteID cursor, SpriteID pal)
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cv->dirty = true;
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}
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static void SwitchAnimatedCursor(void)
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static void SwitchAnimatedCursor()
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{
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const AnimCursor *cur = _cursor.animate_cur;
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@@ -2007,7 +2007,7 @@ static void SwitchAnimatedCursor(void)
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_cursor.animate_cur = cur + 1;
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}
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void CursorTick(void)
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void CursorTick()
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{
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if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
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SwitchAnimatedCursor();
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