(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -152,8 +152,8 @@ struct SpriteGroup {
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};
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SpriteGroup *AllocateSpriteGroup(void);
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void InitializeSpriteGroupPool(void);
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SpriteGroup *AllocateSpriteGroup();
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void InitializeSpriteGroupPool();
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typedef struct ResolverObject {
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