(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
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@@ -93,12 +93,12 @@ static void AiStateVehLoop(Player *p)
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FOR_ALL_VEHICLES_FROM(v, index) {
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if (v->owner != _current_player) continue;
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if ((v->type == VEH_Train && v->subtype == 0) ||
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v->type == VEH_Road ||
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(v->type == VEH_Aircraft && IsNormalAircraft(v)) ||
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v->type == VEH_Ship) {
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if ((v->type == VEH_TRAIN && v->subtype == 0) ||
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v->type == VEH_ROAD ||
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(v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) ||
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v->type == VEH_SHIP) {
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/* replace engine? */
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if (v->type == VEH_Train && v->engine_type < 3 &&
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if (v->type == VEH_TRAIN && v->engine_type < 3 &&
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(_price.build_railvehicle >> 3) < p->player_money) {
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p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE;
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p->ai.cur_veh = v;
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@@ -427,8 +427,8 @@ static void AiStateCheckReplaceVehicle(Player *p)
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if (!IsValidVehicle(v) ||
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v->owner != _current_player ||
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v->type > VEH_Ship ||
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_veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) {
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v->type > VEH_SHIP ||
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_veh_check_replace_proc[v->type - VEH_TRAIN](p, v) == INVALID_ENGINE) {
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p->ai.state = AIS_VEH_LOOP;
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} else {
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p->ai.state_counter = 0;
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@@ -443,7 +443,7 @@ static void AiStateDoReplaceVehicle(Player *p)
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p->ai.state = AIS_VEH_LOOP;
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// vehicle is not owned by the player anymore, something went very wrong.
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if (!IsValidVehicle(v) || v->owner != _current_player) return;
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_veh_do_replace_proc[v->type - VEH_Train](p);
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_veh_do_replace_proc[v->type - VEH_TRAIN](p);
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}
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struct FoundRoute {
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@@ -3515,7 +3515,7 @@ static void AiStateSellVeh(Player *p)
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Vehicle *v = p->ai.cur_veh;
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if (v->owner == _current_player) {
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if (v->type == VEH_Train) {
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if (v->type == VEH_TRAIN) {
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if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
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if (v->current_order.type != OT_GOTO_DEPOT)
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@@ -3526,7 +3526,7 @@ static void AiStateSellVeh(Player *p)
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// Sell whole train
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DoCommand(v->tile, v->index, 1, DC_EXEC, CMD_SELL_RAIL_WAGON);
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} else if (v->type == VEH_Road) {
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} else if (v->type == VEH_ROAD) {
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if (!IsRoadVehInDepotStopped(v)) {
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if (v->current_order.type != OT_GOTO_DEPOT)
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DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
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@@ -3534,7 +3534,7 @@ static void AiStateSellVeh(Player *p)
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}
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DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
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} else if (v->type == VEH_Aircraft) {
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} else if (v->type == VEH_AIRCRAFT) {
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if (!IsAircraftInHangarStopped(v)) {
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if (v->current_order.type != OT_GOTO_DEPOT)
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DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_AIRCRAFT_TO_HANGAR);
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@@ -3542,9 +3542,9 @@ static void AiStateSellVeh(Player *p)
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}
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DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT);
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} else if (v->type == VEH_Ship) {
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} else if (v->type == VEH_SHIP) {
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// XXX: not implemented
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error("!v->type == VEH_Ship");
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error("!v->type == VEH_SHIP");
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}
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}
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