(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).

This commit is contained in:
rubidium
2007-03-08 16:27:54 +00:00
parent 05eb676f22
commit 36cea84b11
46 changed files with 596 additions and 596 deletions

View File

@@ -195,7 +195,7 @@ uint32 GetEngineGRFID(EngineID engine)
static int MapOldSubType(const Vehicle *v)
{
if (v->type != VEH_Train) return v->subtype;
if (v->type != VEH_TRAIN) return v->subtype;
if (IsTrainEngine(v)) return 0;
if (IsFreeWagon(v)) return 4;
return 2;
@@ -489,7 +489,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
switch (variable) {
case 0x40: /* Get length of consist */
case 0x41: /* Get length of same consecutive wagons */
if (v->type != VEH_Train) return 1;
if (v->type != VEH_TRAIN) return 1;
{
const Vehicle* u;
@@ -545,7 +545,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
return v->owner;
case 0x44: /* Aircraft information */
if (v->type != VEH_Aircraft) return UINT_MAX;
if (v->type != VEH_AIRCRAFT) return UINT_MAX;
{
const Vehicle *w = v->next;
@@ -590,7 +590,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
/* Variables which use the parameter */
case 0x60: /* Count consist's engine ID occurance */
if (v->type != VEH_Train) return v->engine_type == parameter;
if (v->type != VEH_TRAIN) return v->engine_type == parameter;
{
uint count = 0;
@@ -699,7 +699,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
/* Vehicle specific properties */
switch (v->type) {
case VEH_Train:
case VEH_TRAIN:
switch (variable - 0x80) {
case 0x62: return v->u.rail.track;
case 0x66: return v->u.rail.railtype;
@@ -714,7 +714,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
break;
case VEH_Road:
case VEH_ROAD:
switch (variable - 0x80) {
case 0x62: return v->u.road.state;
case 0x64: return v->u.road.blocked_ctr;
@@ -726,7 +726,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
break;
case VEH_Aircraft:
case VEH_AIRCRAFT:
switch (variable - 0x80) {
case 0x62: return MapAircraftMovementState(v); // Current movement state
case 0x63: return v->u.air.targetairport; // Airport to which the action refers
@@ -751,7 +751,7 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const
if (v == NULL) return group->g.real.loading[0];
if (v->type == VEH_Train) {
if (v->type == VEH_TRAIN) {
in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING;
} else {
in_motion = v->current_order.type != OT_LOADING;
@@ -780,7 +780,7 @@ static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type,
res->ResolveReal = &VehicleResolveReal;
res->u.vehicle.self = v;
res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v;
res->u.vehicle.parent = (v != NULL && v->type == VEH_TRAIN) ? GetFirstVehicleInChain(v) : v;
res->u.vehicle.self_type = engine_type;
@@ -812,7 +812,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
} else {
cargo = v->cargo_type;
if (v->type == VEH_Train) {
if (v->type == VEH_TRAIN) {
group = GetWagonOverrideSpriteSet(engine, cargo, v->u.rail.first_engine);
if (group != NULL) return group;
@@ -874,7 +874,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_vie
*/
bool UsesWagonOverride(const Vehicle* v)
{
assert(v->type == VEH_Train);
assert(v->type == VEH_TRAIN);
return GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine) != NULL;
}
@@ -962,7 +962,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
* i.e.), so we give them all the NEW_CARGO triggered
* vehicle's portion of random bits. */
assert(first);
DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
DoTriggerVehicle((v->type == VEH_TRAIN) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
break;
case VEHICLE_TRIGGER_DEPOT: