Codechange: use std::deque of std::unique_ptr to queue packets

This commit is contained in:
Rubidium
2024-02-03 19:35:36 +01:00
committed by rubidium42
parent c77a45ed86
commit 36e1b32ccf
5 changed files with 32 additions and 99 deletions

View File

@@ -61,9 +61,9 @@ template SocketList TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERV
/** Writing a savegame directly to a number of packets. */
struct PacketWriter : SaveFilter {
ServerNetworkGameSocketHandler *cs; ///< Socket we are associated with.
Packet *current; ///< The packet we're currently writing to.
std::unique_ptr<Packet> current; ///< The packet we're currently writing to.
size_t total_size; ///< Total size of the compressed savegame.
Packet *packets; ///< Packet queue of the savegame; send these "slowly" to the client.
std::deque<std::unique_ptr<Packet>> packets; ///< Packet queue of the savegame; send these "slowly" to the client. Cannot be a std::queue as we want to push the map size packet in front of the data packets.
std::mutex mutex; ///< Mutex for making threaded saving safe.
std::condition_variable exit_sig; ///< Signal for threaded destruction of this packet writer.
@@ -71,7 +71,7 @@ struct PacketWriter : SaveFilter {
* Create the packet writer.
* @param cs The socket handler we're making the packets for.
*/
PacketWriter(ServerNetworkGameSocketHandler *cs) : SaveFilter(nullptr), cs(cs), current(nullptr), total_size(0), packets(nullptr)
PacketWriter(ServerNetworkGameSocketHandler *cs) : SaveFilter(nullptr), cs(cs), total_size(0)
{
}
@@ -84,11 +84,9 @@ struct PacketWriter : SaveFilter {
/* This must all wait until the Destroy function is called. */
while (this->packets != nullptr) {
delete Packet::PopFromQueue(&this->packets);
}
delete this->current;
Debug(net, 0, "Destruct!");
this->packets.clear();
this->current = nullptr;
}
/**
@@ -125,14 +123,14 @@ struct PacketWriter : SaveFilter {
bool TransferToNetworkQueue(ServerNetworkGameSocketHandler *socket)
{
/* Unsafe check for the queue being empty or not. */
if (this->packets == nullptr) return false;
if (this->packets.empty()) return false;
std::lock_guard<std::mutex> lock(this->mutex);
while (this->packets != nullptr) {
Packet *p = Packet::PopFromQueue(&this->packets);
bool last_packet = p->GetPacketType() == PACKET_SERVER_MAP_DONE;
socket->SendPacket(p);
while (!this->packets.empty()) {
bool last_packet = this->packets.front()->GetPacketType() == PACKET_SERVER_MAP_DONE;
socket->SendPacket(this->packets.front().release());
this->packets.pop_front();
if (last_packet) return true;
}
@@ -140,32 +138,12 @@ struct PacketWriter : SaveFilter {
return false;
}
/** Append the current packet to the queue. */
void AppendQueue()
{
if (this->current == nullptr) return;
Packet::AddToQueue(&this->packets, this->current);
this->current = nullptr;
}
/** Prepend the current packet to the queue. */
void PrependQueue()
{
if (this->current == nullptr) return;
/* Reversed from AppendQueue so the queue gets added to the current one. */
Packet::AddToQueue(&this->current, this->packets);
this->packets = this->current;
this->current = nullptr;
}
void Write(byte *buf, size_t size) override
{
/* We want to abort the saving when the socket is closed. */
if (this->cs == nullptr) SlError(STR_NETWORK_ERROR_LOSTCONNECTION);
if (this->current == nullptr) this->current = new Packet(PACKET_SERVER_MAP_DATA, TCP_MTU);
if (this->current == nullptr) this->current = std::make_unique<Packet>(PACKET_SERVER_MAP_DATA, TCP_MTU);
std::lock_guard<std::mutex> lock(this->mutex);
@@ -175,8 +153,8 @@ struct PacketWriter : SaveFilter {
buf += written;
if (!this->current->CanWriteToPacket(1)) {
this->AppendQueue();
if (buf != bufe) this->current = new Packet(PACKET_SERVER_MAP_DATA, TCP_MTU);
this->packets.push_back(std::move(this->current));
if (buf != bufe) this->current = std::make_unique<Packet>(PACKET_SERVER_MAP_DATA, TCP_MTU);
}
}
@@ -191,16 +169,15 @@ struct PacketWriter : SaveFilter {
std::lock_guard<std::mutex> lock(this->mutex);
/* Make sure the last packet is flushed. */
this->AppendQueue();
if (this->current != nullptr) this->packets.push_back(std::move(this->current));
/* Add a packet stating that this is the end to the queue. */
this->current = new Packet(PACKET_SERVER_MAP_DONE);
this->AppendQueue();
this->packets.push_back(std::make_unique<Packet>(PACKET_SERVER_MAP_DONE));
/* Fast-track the size to the client. */
this->current = new Packet(PACKET_SERVER_MAP_SIZE);
this->current->Send_uint32((uint32_t)this->total_size);
this->PrependQueue();
auto p = std::make_unique<Packet>(PACKET_SERVER_MAP_SIZE);
p->Send_uint32((uint32_t)this->total_size);
this->packets.push_front(std::move(p));
}
};