(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
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@@ -837,7 +837,6 @@ void NetworkUDPGameLoop()
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} else {
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_udp_client_socket->ReceivePackets();
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if (_network_udp_broadcast > 0) _network_udp_broadcast--;
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NetworkGameListRequery();
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}
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}
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