Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -44,8 +44,8 @@
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void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyID _current_company; ///< Company currently doing an action.
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Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
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CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
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uint _next_competitor_start; ///< the number of ticks before the next AI is started
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