Merge branch 'master' into jgrpp

# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
This commit is contained in:
Jonathan G Rennison
2019-07-08 16:19:07 +01:00
136 changed files with 706 additions and 501 deletions

View File

@@ -45,7 +45,7 @@
Game::frame_counter++;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance->GameLoop();
cur_company.Restore();
@@ -84,7 +84,7 @@
config->AnchorUnchangeableSettings();
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::info = info;
@@ -98,7 +98,7 @@
/* static */ void Game::Uninitialize(bool keepConfig)
{
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
delete Game::instance;
Game::instance = nullptr;
@@ -158,7 +158,7 @@
}
/* Queue the event */
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->InsertEvent(event);
cur_company.Restore();
@@ -207,7 +207,7 @@
/* static */ void Game::Save()
{
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Save();
cur_company.Restore();
} else {
@@ -218,7 +218,7 @@
/* static */ void Game::Load(int version)
{
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Load(version);
cur_company.Restore();
} else {