Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -46,7 +46,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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PauseModeByte _pause_mode;
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PauseMode _pause_mode;
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Palette _cur_palette;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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@@ -58,8 +58,8 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
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static ReusableBuffer<uint8> _cursor_backup;
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ZoomLevelByte _gui_zoom; ///< GUI Zoom level
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ZoomLevelByte _font_zoom; ///< Font Zoom level
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ZoomLevel _gui_zoom; ///< GUI Zoom level
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ZoomLevel _font_zoom; ///< Font Zoom level
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/**
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* The rect for repaint.
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