Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -2038,7 +2038,7 @@ bool AfterLoadGame()
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if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) {
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Owner o = GetTileOwner(t);
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if (o < MAX_COMPANIES && !Company::IsValidID(o)) {
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Backup<CompanyByte> cur_company(_current_company, o, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, o, FILE_LINE);
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ChangeTileOwner(t, o, INVALID_OWNER);
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cur_company.Restore();
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}
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@@ -2339,7 +2339,7 @@ bool AfterLoadGame()
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_settings_game.economy.town_layout = TL_BETTER_ROADS;
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} else {
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_settings_game.economy.allow_town_roads = true;
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_settings_game.economy.town_layout = _settings_game.economy.town_layout - 1;
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_settings_game.economy.town_layout = static_cast<TownLayout>(_settings_game.economy.town_layout - 1);
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}
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/* Initialize layout of all towns. Older versions were using different
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@@ -2358,7 +2358,7 @@ bool AfterLoadGame()
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case 5: layout = 1; break;
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case 0: layout = 2; break;
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}
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t->layout = layout - 1;
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t->layout = static_cast<TownLayout>(layout - 1);
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}
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}
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@@ -3083,7 +3083,7 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_165)) {
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/* Adjust zoom level to account for new levels */
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_saved_scrollpos_zoom = _saved_scrollpos_zoom + ZOOM_LVL_SHIFT;
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_saved_scrollpos_zoom = static_cast<ZoomLevel>(_saved_scrollpos_zoom + ZOOM_LVL_SHIFT);
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_saved_scrollpos_x *= ZOOM_LVL_BASE;
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_saved_scrollpos_y *= ZOOM_LVL_BASE;
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}
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@@ -31,7 +31,7 @@ extern byte _trees_tick_ctr;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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ZoomLevelByte _saved_scrollpos_zoom;
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ZoomLevel _saved_scrollpos_zoom;
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void SaveViewportBeforeSaveGame()
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{
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@@ -315,7 +315,7 @@ bool LoadOldSaveGame(const char *file)
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return false;
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}
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_pause_mode = 2;
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_pause_mode = PM_PAUSED_SAVELOAD;
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return true;
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}
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@@ -1276,7 +1276,8 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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};
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if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
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v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
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Train::From(v)->railtype = type == 0x25 ? 1 : 0; // monorail / rail
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/* Should be the original values for monorail / rail, can't use RailType constants */
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Train::From(v)->railtype = static_cast<RailType>(type == 0x25 ? 1 : 0);
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break;
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}
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@@ -3169,36 +3169,3 @@ void FileToSaveLoad::SetTitle(const char *title)
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{
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strecpy(this->title, title, lastof(this->title));
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}
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#if 0
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/**
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* Function to get the type of the savegame by looking at the file header.
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* NOTICE: Not used right now, but could be used if extensions of savegames are garbled
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* @param file Savegame to be checked
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* @return SL_OLD_LOAD or SL_LOAD of the file
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*/
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int GetSavegameType(char *file)
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{
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const SaveLoadFormat *fmt;
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uint32 hdr;
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FILE *f;
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int mode = SL_OLD_LOAD;
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f = fopen(file, "rb");
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if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format");
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mode = SL_LOAD; // don't try to get filename, just show name as it is written
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} else {
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/* see if we have any loader for this type. */
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for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
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if (fmt->tag == hdr) {
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mode = SL_LOAD; // new type of savegame
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break;
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}
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}
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}
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fclose(f);
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return mode;
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}
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#endif
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@@ -53,7 +53,7 @@ void AfterLoadTemplateVehiclesUpdateImage();
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extern int32 _saved_scrollpos_x;
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extern int32 _saved_scrollpos_y;
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extern ZoomLevelByte _saved_scrollpos_zoom;
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extern ZoomLevel _saved_scrollpos_zoom;
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extern SavegameType _savegame_type;
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extern uint32 _ttdp_version;
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@@ -120,7 +120,7 @@ void AfterLoadTemplateVehiclesUpdateImage()
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FOR_ALL_TEMPLATES(tv) {
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if (tv->Prev() == nullptr) {
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Backup<CompanyByte> cur_company(_current_company, tv->owner, FILE_LINE);
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Backup<CompanyID> cur_company(_current_company, tv->owner, FILE_LINE);
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StringID err;
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Train* t = VirtualTrainFromTemplateVehicle(tv, err);
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if (t != nullptr) {
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@@ -36,7 +36,7 @@ struct OldWaypoint {
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uint8 localidx;
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uint32 grfid;
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const StationSpec *spec;
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OwnerByte owner;
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Owner owner;
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size_t new_index;
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};
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