Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -3169,36 +3169,3 @@ void FileToSaveLoad::SetTitle(const char *title)
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{
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strecpy(this->title, title, lastof(this->title));
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}
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#if 0
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/**
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* Function to get the type of the savegame by looking at the file header.
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* NOTICE: Not used right now, but could be used if extensions of savegames are garbled
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* @param file Savegame to be checked
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* @return SL_OLD_LOAD or SL_LOAD of the file
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*/
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int GetSavegameType(char *file)
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{
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const SaveLoadFormat *fmt;
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uint32 hdr;
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FILE *f;
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int mode = SL_OLD_LOAD;
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f = fopen(file, "rb");
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if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format");
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mode = SL_LOAD; // don't try to get filename, just show name as it is written
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} else {
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/* see if we have any loader for this type. */
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for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
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if (fmt->tag == hdr) {
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mode = SL_LOAD; // new type of savegame
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break;
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}
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}
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}
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fclose(f);
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return mode;
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}
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#endif
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