Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -1622,6 +1622,7 @@ public:
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enum QueryStringWidgets {
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WID_QS_CAPTION = ::WID_QS_CAPTION, ///< Caption of the window.
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WID_QS_TEXT = ::WID_QS_TEXT, ///< Text of the query.
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WID_QS_WARNING = ::WID_QS_WARNING, ///< Warning label about password security
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WID_QS_DEFAULT = ::WID_QS_DEFAULT, ///< Default button.
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WID_QS_CANCEL = ::WID_QS_CANCEL, ///< Cancel button.
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WID_QS_OK = ::WID_QS_OK, ///< OK button.
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@@ -1841,6 +1842,7 @@ public:
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WID_NCP_LABEL = ::WID_NCP_LABEL, ///< Label in front of the password field.
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WID_NCP_PASSWORD = ::WID_NCP_PASSWORD, ///< Input field for the password.
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WID_NCP_SAVE_AS_DEFAULT_PASSWORD = ::WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password.
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WID_NCP_WARNING = ::WID_NCP_WARNING, ///< Warning text about password security
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WID_NCP_CANCEL = ::WID_NCP_CANCEL, ///< Close the window without changing anything.
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WID_NCP_OK = ::WID_NCP_OK, ///< Safe the password etc.
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};
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@@ -2328,6 +2330,7 @@ public:
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WID_SV_ROADVEHS = ::WID_SV_ROADVEHS, ///< List of scheduled road vehs button.
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WID_SV_SHIPS = ::WID_SV_SHIPS, ///< List of scheduled ships button.
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WID_SV_PLANES = ::WID_SV_PLANES, ///< List of scheduled planes button.
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WID_SV_CATCHMENT = ::WID_SV_CATCHMENT, ///< Toggle catchment area highlight.
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};
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/** Widgets of the #CompanyStationsWindow class. */
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@@ -2539,6 +2542,7 @@ public:
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WID_TV_CENTER_VIEW = ::WID_TV_CENTER_VIEW, ///< Center the main view on this town.
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WID_TV_SHOW_AUTHORITY = ::WID_TV_SHOW_AUTHORITY, ///< Show the town authority window.
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WID_TV_CHANGE_NAME = ::WID_TV_CHANGE_NAME, ///< Change the name of this town.
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WID_TV_CATCHMENT = ::WID_TV_CATCHMENT, ///< Toggle catchment area highlight.
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WID_TV_EXPAND = ::WID_TV_EXPAND, ///< Expand this town (scenario editor only).
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WID_TV_DELETE = ::WID_TV_DELETE, ///< Delete this town (scenario editor only).
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};
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