Merge branch 'master' into jgrpp
# Conflicts: # src/bridge_map.h # src/crashlog.cpp # src/industry.h # src/linkgraph/linkgraph_type.h # src/order_type.h # src/saveload/afterload.cpp # src/settings.cpp # src/settings_type.h # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/table/settings.h.preamble # src/train.h # src/vehicle.cpp # src/viewport.cpp # src/viewport_func.h # src/widgets/station_widget.h # src/zoom_func.h # src/zoom_type.h
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@@ -108,8 +108,8 @@ struct GUISettings {
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uint8 statusbar_pos; ///< position of statusbar, 0=left, 1=center, 2=right
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uint8 window_snap_radius; ///< windows snap at each other if closer than this
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uint8 window_soft_limit; ///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit)
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ZoomLevelByte zoom_min; ///< minimum zoom out level
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ZoomLevelByte zoom_max; ///< maximum zoom out level
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ZoomLevel zoom_min; ///< minimum zoom out level
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ZoomLevel zoom_max; ///< maximum zoom out level
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bool disable_unsuitable_building; ///< disable infrastructure building when no suitable vehicles are available
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byte autosave; ///< how often should we do autosaves?
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bool threaded_saves; ///< should we do threaded saves?
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@@ -563,11 +563,11 @@ struct EconomySettings {
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uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
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uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
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TownLayoutByte town_layout; ///< select town layout, @see TownLayout
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TownLayout town_layout; ///< select town layout, @see TownLayout
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TownCargoGenMode town_cargogen_mode; ///< algorithm for generating cargo from houses, @see TownCargoGenMode
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bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
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uint16 town_min_distance; ///< minimum distance between towns
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TownFoundingByte found_town; ///< town founding, @see TownFounding
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TownFounding found_town; ///< town founding.
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bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits
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uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
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bool infrastructure_sharing[4]; ///< enable infrastructure sharing for rail/road/water/air
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