(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p)

This commit is contained in:
peter1138
2006-06-22 21:15:27 +00:00
parent 84deeb7847
commit 3753d0b602
5 changed files with 18 additions and 8 deletions

View File

@@ -660,7 +660,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x1C: return v->y_pos;
case 0x1D: return v->y_pos & 0xFF;
case 0x1E: return v->z_pos;
case 0x1F: return v->direction;
case 0x1F: return object->info_view ? DIR_W : v->direction;
case 0x28: return v->cur_image;
case 0x29: return v->cur_image & 0xFF;
case 0x32: return v->vehstatus;
@@ -799,6 +799,8 @@ static inline void NewVehicleResolver(ResolverObject *res, const Vehicle *v)
res->u.vehicle.self = v;
res->u.vehicle.parent = (v != NULL && v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v;
res->info_view = false;
res->callback = 0;
res->callback_param1 = 0;
res->callback_param2 = 0;
@@ -842,7 +844,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v)
SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view)
{
const SpriteGroup *group;
ResolverObject object;
@@ -855,6 +857,8 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v)
NewVehicleResolver(&object, v);
object.info_view = info_view;
group = heli_rotor_custom_sprites[engine - AIRCRAFT_ENGINES_INDEX];
group = Resolve(group, &object);
@@ -862,7 +866,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v)
if (v == NULL) return group->g.result.sprite;
return group->g.result.sprite + (v->next->next->u.air.state % group->g.result.num_sprites);
return group->g.result.sprite + (info_view ? 0 : (v->next->next->u.air.state % group->g.result.num_sprites));
}