Codechange: refactor FindClosestDepot to not use pointers, but return a struct
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@@ -346,15 +346,12 @@ static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance
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bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
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ClosestDepot RoadVehicle::FindClosestDepot()
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{
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FindDepotData rfdd = FindClosestRoadDepot(this, 0);
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if (rfdd.best_length == UINT_MAX) return false;
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if (rfdd.best_length == UINT_MAX) return ClosestDepot();
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if (location != nullptr) *location = rfdd.tile;
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if (destination != nullptr) *destination = GetDepotIndex(rfdd.tile);
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return true;
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return ClosestDepot(rfdd.tile, GetDepotIndex(rfdd.tile));
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}
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/**
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