Codechange: refactor FindClosestDepot to not use pointers, but return a struct

This commit is contained in:
Rubidium
2023-01-03 22:33:09 +01:00
committed by rubidium42
parent b3907b1359
commit 375a5b8e3f
12 changed files with 69 additions and 82 deletions

View File

@@ -2423,11 +2423,9 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
return CommandCost();
}
TileIndex location;
DestinationID destination;
bool reverse;
ClosestDepot closestDepot = this->FindClosestDepot();
static const StringID no_depot[] = {STR_ERROR_UNABLE_TO_FIND_ROUTE_TO, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT, STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR};
if (!this->FindClosestDepot(&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
if (!closestDepot.found) return_cmd_error(no_depot[this->type]);
if (flags & DC_EXEC) {
if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
@@ -2437,19 +2435,19 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
this->SetDestTile(location);
this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
this->SetDestTile(closestDepot.location);
this->current_order.MakeGoToDepot(closestDepot.destination, ODTF_MANUAL);
if ((command & DepotCommand::Service) == DepotCommand::None) this->current_order.SetDepotActionType(ODATFB_HALT);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
/* If there is no depot in front and the train is not already reversing, reverse automatically (trains only) */
if (this->type == VEH_TRAIN && (reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
if (this->type == VEH_TRAIN && (closestDepot.reverse ^ HasBit(Train::From(this)->flags, VRF_REVERSING))) {
Command<CMD_REVERSE_TRAIN_DIRECTION>::Do(DC_EXEC, this->index, false);
}
if (this->type == VEH_AIRCRAFT) {
Aircraft *a = Aircraft::From(this);
if (a->state == FLYING && a->targetairport != destination) {
if (a->state == FLYING && a->targetairport != closestDepot.destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Aircraft *a);
AircraftNextAirportPos_and_Order(a);