Linkgraph: Allow job threads to be aborted early when clearing schedule.
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@@ -50,7 +50,8 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig, uint duration_multiplier) :
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settings(_settings_game.linkgraph),
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join_date_ticks(GetLinkGraphJobJoinDateTicks(duration_multiplier)),
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start_date_ticks((_date * DAY_TICKS) + _date_fract),
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job_completed(false)
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job_completed(false),
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abort_job(false)
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{
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}
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@@ -184,6 +185,41 @@ bool LinkGraphJob::IsJobCompleted() const
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#endif
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}
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/**
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* Check if job has been requested to be aborted.
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* This is allowed to spuriously return a falsely negative value.
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* @return True if job abort has been requested.
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*/
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bool LinkGraphJob::IsJobAborted() const
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{
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#if defined(__GNUC__) || defined(__clang__)
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return __atomic_load_n(&abort_job, __ATOMIC_RELAXED);
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#else
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return abort_job;
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#endif
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}
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/**
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* Abort job.
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* The job may exit early at the next available opportunity.
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* After this method has been called the state of the job is undefined, and the only valid operation
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* is to join the thread and discard the job data.
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*/
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void LinkGraphJob::AbortJob()
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{
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/*
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* Note that this it not guaranteed to be an atomic write and there are no memory barriers or other protections.
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* Readers of this variable in another thread may see an out of date value.
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* However this is OK as if this method is called the state of the job/thread does not matter anyway.
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*/
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#if defined(__GNUC__) || defined(__clang__)
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__atomic_store_n(&(abort_job), true, __ATOMIC_RELAXED);
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#else
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abort_job = true;
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#endif
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}
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/**
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* Initialize the link graph job: Resize nodes and edges and populate them.
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* This is done after the constructor so that we can do it in the calculation
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@@ -69,10 +69,12 @@ protected:
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NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
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EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
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bool job_completed; ///< Is the job still running. This is accessed by multiple threads and is permitted to be spuriously incorrect.
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bool abort_job; ///< Abort the job at the next available opportunity. This is accessed by multiple threads.
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void EraseFlows(NodeID from);
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void JoinThread();
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void SetJobGroup(std::shared_ptr<LinkGraphJobGroup> group);
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bool IsJobAborted() const;
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public:
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@@ -282,6 +284,7 @@ public:
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void FinaliseJob();
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bool IsJobCompleted() const;
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void AbortJob();
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/**
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* Check if job is supposed to be finished.
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@@ -130,6 +130,7 @@ void LinkGraphSchedule::JoinNext()
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this->running.pop_front();
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LinkGraphID id = next->LinkGraphIndex();
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next->FinaliseJob(); // joins the thread and finalises the job
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assert(!next->IsJobAborted());
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next.reset();
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if (LinkGraph::IsValidID(id)) {
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LinkGraph *lg = LinkGraph::Get(id);
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@@ -148,6 +149,7 @@ void LinkGraphSchedule::JoinNext()
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{
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LinkGraphJob *job = (LinkGraphJob *)j;
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for (uint i = 0; i < lengthof(instance.handlers); ++i) {
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if (job->IsJobAborted()) return;
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instance.handlers[i]->Run(*job);
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}
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@@ -186,7 +188,7 @@ void LinkGraphSchedule::SpawnAll()
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/* static */ void LinkGraphSchedule::Clear()
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{
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for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) {
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(*i)->JoinThread();
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(*i)->AbortJob();
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}
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instance.running.clear();
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instance.schedule.clear();
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