(svn r24686) -Codechange: Add resolver classes for airport tiles.

This commit is contained in:
alberth
2012-11-10 20:42:19 +00:00
parent 82e6001451
commit 37605108e1
3 changed files with 63 additions and 65 deletions

View File

@@ -16,6 +16,35 @@
#include "station_map.h"
#include "newgrf_animation_type.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
struct AirportTileScopeResolver : public ScopeResolver {
struct Station *st; ///< Station of the airport for which the callback is run, or \c NULL for build gui.
byte airport_id; ///< Type of airport for which the callback is run.
TileIndex tile; ///< Tile for the callback, only valid for airporttile callbacks.
AirportTileScopeResolver(ResolverObject *ro, const AirportTileSpec *ats, TileIndex tile, Station *st);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
};
struct AirportTileResolverObject : public ResolverObject {
AirportTileScopeResolver tiles_scope;
AirportTileResolverObject(const AirportTileSpec *ats, TileIndex tile, Station *st,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
switch (scope) {
case VSG_SCOPE_SELF: return &tiles_scope;
default: return &this->default_scope; // XXX return ResolverObject::GetScope(scope, relative);
}
}
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
};
/**
* Defines the data structure of each indivudual tile of an airport.