From 3788228d8f01164daff7360a1d482c36ddc0a0e7 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Tue, 10 Nov 2015 21:20:49 +0000 Subject: [PATCH] Slightly lower displayed height of bridges in viewport map mode. --- src/viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/viewport.cpp b/src/viewport.cpp index 846a4f2fec..c6a2b9f910 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -2338,7 +2338,7 @@ void ViewportMapDraw(const ViewPort * const vp) const TunnelBridgeToMap * const tbtm_end = _vd.tunnel_bridge_to_map.End(); for (const TunnelBridgeToMap *tbtm = _vd.tunnel_bridge_to_map.Begin(); tbtm != tbtm_end; tbtm++) { // For each bridge or tunnel TileIndex tile = tbtm->from_tile; - const int z = (IsBridge(tile) ? GetBridgeHeight(tile) : GetTileZ(tile)) * TILE_HEIGHT; + const int z = (IsBridge(tile) ? GetBridgeHeight(tile) - 1 : GetTileZ(tile)) * TILE_HEIGHT; TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile)); for (; tile != tbtm->to_tile; tile += delta) { // For each tile const Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, z);