Add setting to increase station catchment radius.
Update acceptance and refresh screen when catchment settings change.
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@@ -415,6 +415,7 @@ public:
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virtual void OnPaint()
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{
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int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
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rad += _settings_game.station.catchment_increase;
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this->DrawWidgets();
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