Add setting to increase station catchment radius.
Update acceptance and refresh screen when catchment settings change.
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@@ -3866,6 +3866,7 @@ void FindStationsAroundTiles(const TileArea &location, StationList *stations)
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{
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/* area to search = producer plus station catchment radius */
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uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
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max_rad += _settings_game.station.catchment_increase;
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uint x = TileX(location.tile);
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uint y = TileY(location.tile);
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