Codechange: Make the style of MakeVoid calls uniform (#7192)
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@@ -841,22 +841,17 @@ void RunTileLoop()
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void InitializeLandscape()
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{
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uint maxx = MapMaxX();
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uint maxy = MapMaxY();
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uint sizex = MapSizeX();
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uint y;
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for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
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uint x;
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for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
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MakeClear(sizex * y + x, CLEAR_GRASS, 3);
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SetTileHeight(sizex * y + x, 0);
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SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);
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ClearBridgeMiddle(sizex * y + x);
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for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
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for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
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MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
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SetTileHeight(TileXY(x, y), 0);
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SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
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ClearBridgeMiddle(TileXY(x, y));
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}
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MakeVoid(sizex * y + x);
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}
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for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
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for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
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for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
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}
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static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };
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