Codechange: Make the style of MakeVoid calls uniform (#7192)

This commit is contained in:
Gabda
2019-02-09 00:05:25 +01:00
committed by Charles Pigott
parent 5e4f76f2f9
commit 37bb2c9308
5 changed files with 17 additions and 24 deletions

View File

@@ -841,22 +841,17 @@ void RunTileLoop()
void InitializeLandscape()
{
uint maxx = MapMaxX();
uint maxy = MapMaxY();
uint sizex = MapSizeX();
uint y;
for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
uint x;
for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
MakeClear(sizex * y + x, CLEAR_GRASS, 3);
SetTileHeight(sizex * y + x, 0);
SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);
ClearBridgeMiddle(sizex * y + x);
for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
SetTileHeight(TileXY(x, y), 0);
SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
ClearBridgeMiddle(TileXY(x, y));
}
MakeVoid(sizex * y + x);
}
for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
}
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 };