Codechange: Use std::string in the driver and blitter selection code.

This commit is contained in:
Michael Lutz
2020-05-17 23:32:08 +02:00
parent a49fdb7ebb
commit 37bc2f8064
51 changed files with 126 additions and 166 deletions

View File

@@ -626,7 +626,7 @@ int VideoDriver_SDL::PollEvent()
return -1;
}
const char *VideoDriver_SDL::Start(const char * const *parm)
const char *VideoDriver_SDL::Start(const StringList &parm)
{
/* Explicitly disable hardware acceleration. Enabling this causes
* UpdateWindowSurface() to update the window's texture instead of
@@ -652,7 +652,7 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
MarkWholeScreenDirty();
_draw_threaded = GetDriverParam(parm, "no_threads") == nullptr && GetDriverParam(parm, "no_thread") == nullptr;
_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread");
SDL_StopTextInput();
this->edit_box_focused = false;