Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches
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@@ -57,5 +57,6 @@ static const uint SUBSIDY_PAX_MIN_POPULATION = 400; ///< Min. population of to
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static const uint SUBSIDY_CARGO_MIN_POPULATION = 900; ///< Min. population of destination town for cargo route
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static const uint SUBSIDY_MAX_PCT_TRANSPORTED = 42; ///< Subsidy will be created only for towns/industries with less % transported
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static const uint SUBSIDY_MAX_DISTANCE = 70; ///< Max. length of subsidised route (DistanceManhattan)
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static const uint SUBSIDY_TOWN_CARGO_RADIUS = 6; ///< Extent of a tile area around town center when scanning for town cargo acceptance and production (6 ~= min catchmement + min station / 2)
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#endif /* SUBSIDY_BASE_H */
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