(svn r11776) -Codechange: more header splittings to reduce the dependencies.

This commit is contained in:
rubidium
2008-01-07 14:02:26 +00:00
parent a8a3a7e3f2
commit 38115acf5a
25 changed files with 127 additions and 85 deletions

View File

@@ -5,7 +5,7 @@
#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H
#include "industry.h"
#include "industry_type.h"
#include "newgrf_spritegroup.h"
/** When should the industry(tile) be triggered for random bits? */
@@ -18,6 +18,13 @@ enum IndustryTrigger {
INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
};
/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
enum IndustryAvailabilityCallType {
IACT_MAPGENERATION, ///< during random map generation
IACT_RANDOMCREATION, ///< during creation of random ingame industry
IACT_USERCREATION, ///< from the Fund/build window
};
/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);