(svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI.
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@@ -1986,28 +1986,20 @@ static void DrawTile_Track(TileInfo *ti)
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DrawBridgeMiddle(ti);
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}
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static void DrawTileSequence(int x, int y, SpriteID ground, const DrawTileSeqStruct *dtss, uint32 offset)
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{
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SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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DrawSprite(ground, PAL_NONE, x, y);
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for (; dtss->image.sprite != 0; dtss++) {
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Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
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SpriteID image = dtss->image.sprite + offset;
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DrawSprite(image, HasBit(image, PALETTE_MODIFIER_COLOUR) ? palette : PAL_NONE, x + pt.x, y + pt.y);
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}
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}
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void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
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{
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const DrawTileSprites *dts = &_depot_gfx_table[dir];
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SpriteID image = dts->ground.sprite;
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uint32 offset = GetRailTypeInfo(railtype)->total_offset;
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x += 33;
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y += 17;
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if (image != SPR_FLAT_GRASS_TILE) image += offset;
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DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
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SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
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DrawSprite(image, PAL_NONE, x, y);
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DrawCommonTileSeqInGUI(x, y, dts, offset, 0, palette);
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}
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static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
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