(svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI.

This commit is contained in:
frosch
2010-01-16 22:44:03 +00:00
parent 719fb9803c
commit 381bf04bab
5 changed files with 52 additions and 51 deletions

View File

@@ -69,6 +69,7 @@ struct DrawBuildingsTileStruct {
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
bool SkipSpriteData(byte type, uint16 num);