(svn r18839) -Codechange: Detriplicate drawing of spritelayouts in the GUI.
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@@ -69,6 +69,7 @@ struct DrawBuildingsTileStruct {
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#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
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void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
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void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
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bool SkipSpriteData(byte type, uint16 num);
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