diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9da604ab84..1265bb6cf1 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1173,6 +1173,9 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p if (errorno == NETWORK_ERROR_DESYNC) { CrashLog::DesyncCrashLog(&(this->desync_log), nullptr); + // decrease the sync frequency for this point onwards + _settings_client.network.sync_freq = min(_settings_client.network.sync_freq, 16); + // have the server and all clients run some sanity checks NetworkSendCommand(0, 0, 0, CMD_DESYNC_CHECK, nullptr, nullptr, _local_company, 0); }