(svn r6229) -Feature: Shared order lists now got a "goto depot" button
this will try to send all vehicles in the list to depots/hangars currently if one fails to find a depot, it will not tell the player
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@@ -493,20 +493,25 @@ int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* @param p1 vehicle ID to send to the hangar
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* @param p2 various bitmasked elements
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* - p2 bit 0 - aircraft will try to goto a hangar, but not stop there (service only)
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* - p2 bit 1 - aircraft will try to locate another airport with a hangar if the target airport lacks one (used by helicopters for autorenew and autoreplace)
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* - p2 bit 1 - send all of shared orders to depot
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* - p2 bit 2 - aircraft will try to locate another airport with a hangar if the target airport lacks one (used by helicopters for autorenew and autoreplace)
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*/
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int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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const int32 return_value = HASBIT(p2, 1) ? 0 : CMD_ERROR;
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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if (!IsValidVehicleID(p1)) return return_value;
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v = GetVehicle(p1);
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return return_value;
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if (HASBIT(p2, 1) && v->next_shared != NULL) CmdSendAircraftToHangar(tile, flags, v->next_shared->index, p2);
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if (v->current_order.type == OT_GOTO_DEPOT && p2 == 0) {
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if (flags & DC_EXEC) {
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if (HASBIT(p2, 1)) return 0; // Mass ordering goto depot should not turn goto hangar orders off
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if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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@@ -521,12 +526,12 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
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StationID station;
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if (!HASBIT(p2, 1)) return CMD_ERROR;
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if (!HASBIT(p2, 2)) return return_value;
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// the aircraft has to search for a hangar on its own
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station = FindNearestHangar(v);
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next_airport_has_hangar = false;
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if (station == INVALID_STATION) return CMD_ERROR;
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if (station == INVALID_STATION) return return_value;
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st = GetStation(station);
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next_airport_index = station;
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@@ -538,7 +543,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (!HASBIT(p2,0)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
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v->current_order.dest.station = next_airport_index;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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if (HASBIT(p2, 17) || (p2 == 0 && v->u.air.state == FLYING && !next_airport_has_hangar)) {
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if (HASBIT(p2, 2) || (p2 == 0 && v->u.air.state == FLYING && !next_airport_has_hangar)) {
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// the aircraft is now heading for a different hangar than the next in the orders
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AircraftNextAirportPos_and_Order(v);
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v->u.air.targetairport = next_airport_index;
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@@ -1592,7 +1597,7 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
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HASBIT(GetEngine(v->engine_type)->player_avail, _local_player))
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)) {
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, 3, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
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DoCommandP(v->tile, v->index, (1|(1 << 2)), NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
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_current_player = OWNER_NONE;
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}
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}
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