(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"
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@@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file roadveh_cmd.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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@@ -533,7 +535,7 @@ static byte SetRoadVehPosition(Vehicle *v, int x, int y)
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{
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byte new_z, old_z;
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// need this hint so it returns the right z coordinate on bridges.
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/* need this hint so it returns the right z coordinate on bridges. */
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v->x_pos = x;
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v->y_pos = y;
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new_z = GetSlopeZ(x, y);
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@@ -663,7 +665,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
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switch (v->current_order.type) {
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case OT_GOTO_DEPOT:
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// Let a depot order in the orderlist interrupt.
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/* Let a depot order in the orderlist interrupt. */
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if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
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if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
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!VehicleNeedsService(v)) {
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@@ -723,7 +725,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
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}
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v->dest_tile = dest;
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} else {
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// There is no stop left at the station, so don't even TRY to go there
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/* There is no stop left at the station, so don't even TRY to go there */
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v->cur_order_index++;
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v->dest_tile = 0;
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}
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@@ -828,10 +830,10 @@ static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
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rvf.veh = v;
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u = (Vehicle*)VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
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// This code protects a roadvehicle from being blocked for ever
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// If more than 1480 / 74 days a road vehicle is blocked, it will
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// drive just through it. The ultimate backup-code of TTD.
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// It can be disabled.
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/* This code protects a roadvehicle from being blocked for ever
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* If more than 1480 / 74 days a road vehicle is blocked, it will
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* drive just through it. The ultimate backup-code of TTD.
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* It can be disabled. */
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if (u == NULL) {
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v->u.road.blocked_ctr = 0;
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return NULL;
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@@ -881,13 +883,13 @@ static bool RoadVehAccelerate(Vehicle *v)
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uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
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byte t;
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// Clamp
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/* Clamp */
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spd = min(spd, v->max_speed);
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if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
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spd = min(spd, GetBridge(GetBridgeType(v->tile))->speed * 2);
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}
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//updates statusbar only if speed have changed to save CPU time
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/* updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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v->cur_speed = spd;
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if (_patches.vehicle_speed) {
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@@ -895,7 +897,7 @@ static bool RoadVehAccelerate(Vehicle *v)
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}
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}
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// Decrease somewhat when turning
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/* Decrease somewhat when turning */
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if (!(v->direction & 1)) spd = spd * 3 >> 2;
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if (spd == 0) return false;
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@@ -1153,9 +1155,9 @@ static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection ent
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ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
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if (ftd.best_trackdir == INVALID_TRACKDIR) {
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/* We are already at our target. Just do something */
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//TODO: maybe display error?
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//TODO: go straight ahead if possible?
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/* We are already at our target. Just do something
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* @todo: maybe display error?
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* @todo: go straight ahead if possible? */
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return_track(FindFirstBit2x64(trackdirs));
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} else {
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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@@ -1223,10 +1225,10 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
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{
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uint dist;
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if (_patches.yapf.road_use_yapf) {
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// use YAPF
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/* use YAPF */
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dist = YapfRoadVehDistanceToTile(v, tile);
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} else {
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// use NPF
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/* use NPF */
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = GetVehicleTrackdir(v);
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assert(trackdir != INVALID_TRACKDIR);
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@@ -1235,7 +1237,7 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
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fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
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dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
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// change units from NPF_TILE_LENGTH to # of tiles
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/* change units from NPF_TILE_LENGTH to # of tiles */
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if (dist != UINT_MAX)
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dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
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}
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@@ -1277,11 +1279,11 @@ static void RoadVehController(Vehicle *v)
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int x,y;
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uint32 r;
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// decrease counters
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/* decrease counters */
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v->tick_counter++;
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if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
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// handle crashed
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/* handle crashed */
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if (v->u.road.crashed_ctr != 0) {
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RoadVehIsCrashed(v);
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return;
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@@ -1289,7 +1291,7 @@ static void RoadVehController(Vehicle *v)
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RoadVehCheckTrainCrash(v);
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// road vehicle has broken down?
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/* road vehicle has broken down? */
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if (v->breakdown_ctr != 0) {
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if (v->breakdown_ctr <= 2) {
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HandleBrokenRoadVeh(v);
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@@ -1628,9 +1630,9 @@ again:
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/* We are leaving the correct station */
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ClearSlot(v);
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} else if (v->u.road.slot != NULL) {
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/* We are leaving the wrong station */
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//XXX The question is .. what to do? Actually we shouldn't be here
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//but I guess we need to clear the slot
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/* We are leaving the wrong station
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* XXX The question is .. what to do? Actually we shouldn't be here
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* but I guess we need to clear the slot */
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DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
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if (v->tile != v->dest_tile) {
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DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
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@@ -1692,13 +1694,13 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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// Don't interfere with a depot visit scheduled by the user, or a
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// depot visit by the order list.
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/* Don't interfere with a depot visit scheduled by the user, or a
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* depot visit by the order list. */
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if (v->current_order.type == OT_GOTO_DEPOT &&
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(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
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return;
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// If we already got a slot at a stop, use that FIRST, and go to a depot later
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/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
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if (v->u.road.slot != NULL) return;
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if (IsRoadVehInDepot(v)) {
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@@ -1706,7 +1708,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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return;
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}
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// XXX If we already have a depot order, WHY do we search over and over?
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/* XXX If we already have a depot order, WHY do we search over and over? */
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depot = FindClosestRoadDepot(v);
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if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
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@@ -1743,7 +1745,7 @@ void OnNewDay_RoadVeh(Vehicle *v)
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CheckOrders(v);
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//Current slot has expired
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/* Current slot has expired */
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if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
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DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
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v->unitnumber, v->index, v->u.road.slot->xy);
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