Changing day length or date no longer changes time in minutes
Add offset variables for scaled date ticks. Adjust offset when changing day length or date, such that scaled date ticks remain the same. Store _scaled_tick_counter and scaled date ticks offset in the savagame.
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@@ -154,8 +154,7 @@ struct SetDateWindow : Window {
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break;
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case WID_SD_SET_DATE:
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if (this->callback != nullptr) {
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this->callback(this, ConvertYMDToDate(this->date.year, this->date.month, this->date.day)
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* DAY_TICKS * _settings_game.economy.day_length_factor);
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this->callback(this, DateToScaledDateTicks(ConvertYMDToDate(this->date.year, this->date.month, this->date.day)));
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}
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delete this;
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break;
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@@ -372,8 +371,7 @@ void ShowSetDateWindow(Window *parent, int window_number, DateTicksScaled initia
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DeleteWindowByClass(WC_SET_DATE);
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if (!_settings_time.time_in_minutes) {
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new SetDateWindow(&_set_date_desc, window_number, parent, initial_date / (DAY_TICKS * _settings_game.economy.day_length_factor),
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min_year, max_year, callback, button_text, button_tooltip);
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new SetDateWindow(&_set_date_desc, window_number, parent, ScaledDateTicksToDate(initial_date), min_year, max_year, callback, button_text, button_tooltip);
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} else {
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new SetMinutesWindow(&_set_minutes_desc, window_number, parent,
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initial_date + (_settings_game.economy.day_length_factor * (_settings_time.clock_offset * _settings_time.ticks_per_minute)),
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