Changing day length or date no longer changes time in minutes

Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
This commit is contained in:
Jonathan G Rennison
2022-12-15 22:54:42 +00:00
parent 9038c849ab
commit 3877bb31ef
18 changed files with 127 additions and 48 deletions

View File

@@ -10,7 +10,7 @@
#ifndef SCHDISPATCH_H
#define SCHDISPATCH_H
#include "date_type.h"
#include "date_func.h"
#include "vehicle_type.h"
#include "settings_type.h"
@@ -25,7 +25,7 @@ void SchdispatchInvalidateWindows(const Vehicle *v);
*/
inline DateTicksScaled SchdispatchConvertToScaledTick(Date date, uint16 full_date_fract)
{
return ((DateTicksScaled)date * DAY_TICKS) * _settings_game.economy.day_length_factor + full_date_fract;
return DateToScaledDateTicks(date) + full_date_fract;
}
/**
@@ -36,9 +36,7 @@ inline DateTicksScaled SchdispatchConvertToScaledTick(Date date, uint16 full_dat
*/
inline void SchdispatchConvertToFullDateFract(DateTicksScaled tick, Date* date, uint16* full_date_fract)
{
const int full_date = _settings_game.economy.day_length_factor * DAY_TICKS;
*date = tick / full_date;
*full_date_fract = tick % full_date;
std::tie(*date, *full_date_fract) = ScaledDateTicksToDateAndFullSubTicks(tick);
}
#endif /* SCHDISPATCH_H */