Changing day length or date no longer changes time in minutes

Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
This commit is contained in:
Jonathan G Rennison
2022-12-15 22:54:42 +00:00
parent 9038c849ab
commit 3877bb31ef
18 changed files with 127 additions and 48 deletions

View File

@@ -251,8 +251,9 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
*/
static void ChangeTimetableStartIntl(uint32 p1, DateTicksScaled date)
{
DateTicks date_part = date / _settings_game.economy.day_length_factor;
uint32 sub_ticks = date % _settings_game.economy.day_length_factor;
DateTicks date_part;
uint16 sub_ticks;
std::tie(date_part, sub_ticks) = ScaledDateTicksToDateTicksAndSubTicks(date);
DoCommandP(0, p1 | (sub_ticks << 21), (Ticks)(date_part - (((DateTicks)_date * DAY_TICKS) + _date_fract)), CMD_SET_TIMETABLE_START | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
}
@@ -815,7 +816,7 @@ struct TimetableWindow : GeneralVehicleWindow {
/* We are running towards the first station so we can start the
* timetable at the given time. */
SetDParam(0, STR_JUST_DATE_WALLCLOCK_TINY);
SetDParam(1, (((DateTicksScaled) v->timetable_start) * _settings_game.economy.day_length_factor) + v->timetable_start_subticks);
SetDParam(1, DateTicksToScaledDateTicks(v->timetable_start) + v->timetable_start_subticks);
DrawString(tr, STR_TIMETABLE_STATUS_START_AT);
} else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
/* We aren't running on a timetable yet, so how can we be "on time"