VarAction2: Add group flag for whether to run jump insert pass

This commit is contained in:
Jonathan G Rennison
2022-06-20 18:46:31 +01:00
parent 3714fad790
commit 387e646439
3 changed files with 5 additions and 1 deletions

View File

@@ -913,6 +913,7 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, int padding, uint
if (dsg->dsg_flags & DSGF_VAR_TRACKING_PENDING) p += seprintf(p, lastof(this->buffer), ", VAR_PENDING");
if (dsg->dsg_flags & DSGF_REQUIRES_VAR1C) p += seprintf(p, lastof(this->buffer), ", REQ_1C");
if (dsg->dsg_flags & DSGF_CHECK_EXPENSIVE_VARS) p += seprintf(p, lastof(this->buffer), ", CHECK_EXP_VAR");
if (dsg->dsg_flags & DSGF_CHECK_INSERT_JUMP) p += seprintf(p, lastof(this->buffer), ", CHECK_INS_JMP");
}
print();
emit_start();