VarAction2: Add group flag for whether to run jump insert pass
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@@ -913,6 +913,7 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, int padding, uint
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if (dsg->dsg_flags & DSGF_VAR_TRACKING_PENDING) p += seprintf(p, lastof(this->buffer), ", VAR_PENDING");
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if (dsg->dsg_flags & DSGF_REQUIRES_VAR1C) p += seprintf(p, lastof(this->buffer), ", REQ_1C");
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if (dsg->dsg_flags & DSGF_CHECK_EXPENSIVE_VARS) p += seprintf(p, lastof(this->buffer), ", CHECK_EXP_VAR");
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if (dsg->dsg_flags & DSGF_CHECK_INSERT_JUMP) p += seprintf(p, lastof(this->buffer), ", CHECK_INS_JMP");
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}
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print();
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emit_start();
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