Codechange: [Win32] make fast-forward check the same as with other drivers
It was of all the drivers the only one doing this slightly different. When trying to unify more code, that was rather annoying.
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committed by
Patric Stout

parent
d21442941c
commit
38b4ae1c0e
@@ -1175,13 +1175,13 @@ void VideoDriver_Win32::MainLoop()
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if (_exit_game) break;
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#if defined(_DEBUG)
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0)
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#else
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/* Speed up using TAB, but disable for ALT+TAB of course */
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
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#endif
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!_networking && _game_mode != GM_MENU) {
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_fast_forward |= 2;
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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