Codechange: Replace TILE_AREA_LOOP with range-based for loops

This commit is contained in:
glx22
2021-05-12 16:45:28 +02:00
committed by Loïc Guilloux
parent 5bd8144853
commit 38c97e1492
23 changed files with 101 additions and 76 deletions

View File

@@ -287,7 +287,7 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge
{
bool ret = true;
uint32 random = Random();
TILE_AREA_LOOP(tile, ind->location) {
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
if (StartStopIndustryTileAnimation(tile, iat, random)) {
SB(random, 0, 16, Random());
@@ -372,7 +372,7 @@ void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
{
uint32 reseed_industry = 0;
TILE_AREA_LOOP(tile, ind->location) {
for (TileIndex tile : ind->location) {
if (ind->TileBelongsToIndustry(tile)) {
DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
}